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Airspeed 4-Way Training Work Book
Understanding Your Slot

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Your position on the aircraft during your exits, dictate the slot you will have for all the formations in the dive. Since we engineer our dives with conservation of motion in mind, we like to leave people close to their previous slot. This means that if you begin in the middle you stay in the middle, if you begin on the tail or the point you stay just there. Each slot has its own set of specific traits. Although each person will have to make the same moves eventually, there are certain skills more needed in one slot than another. Each of the slots has roughly the same degree of difficulty however the players will become specialized in their slot making themselves experts. Over the long run, it is a good idea to train yourselves in each other slots, especially your piece partners, so you will be able to switch if the draw of the meet makes it necessary. I will attempt to describe the particular attributes to each slot, which sets it apart from the others.

POINT

The front floater is most commonly the point of formations. This is because we have found that exits leave the aircraft better facing up, which puts the person in the front of the door facing away from his team. As a result, the point spends most of his dives looking over his shoulder. It is not uncommon for the point to spend most of his dives looking over his shoulder or to spend an entire dive without picking up one grip. This requires a specific set of skills unlike those of the other slots.

Trust is a major issue for the point. Since he cannot see very much, he must depend on his teammates to be where they said they would be. He needs to trust himself most of all. Most of his moves are made by feel, with little or no visual input to confirm that he is correct. He must make his move and fall strait down, not allowing paranoia to make him correct mistakes that do not exist.

Knowing what is happening behind him is another issue for the point. We know that it is important to understand what is going on with the entire skydive; this becomes difficult when you can see less than half of it. The solution to this problem is in taking what you do see and filling in the blanks with your mind. In this way you are constantly running a moving picture in your mind of what is happening in the part of the dive you cannot see. There is plenty of information to draw from, to help you with this task, what you do see, and what you can feel in the grips your teammates have on you. To do this well, you must know what the entire team is supposed to be doing through the entire dive.

CENTERS

The two people that exit in the center of the formation will also most likely spend the entire dive there. Working in the center carries a lot of responsibility above and beyond the specific skills necessary for their slot. The centers are responsible for fall rate, pace, and the general emotion of the entire skydive. The point and the tail are always looking to the center to dictate their moves. The center work must be precise. The centers must pay close attention to the center points and the headings. If the center point is off to one side by a couple of feet or the heading is off by only a few degrees, this will mean a lot of extra distance for the outside flyers to travel. The centers must move crisply and with confidence. Is must be understood that the entire feel of the skydive radiates out from the center.

OUTSIDE CENTER

The outside center is the one who exits in the center of most formations and leaves from the outside of the aircraft. The outside center, like the point, spends most of his time facing away from the tail and from the other center. Because of this, he has to master some of the same skills as the front floater. Many of his moves require large turns, often giving him a large turn in one direction followed by a large turn in the opposite direction on the very next transition. This kind of movement requires him to be fast and crisp, starting and stopping his moves with precision. He also has to do most of the catching of the point. There is a lot he can do, to help the point do his job. When catching, you want to get your grips as soon as you can, and physically place the out facing person in his slot. How far you can reach is dictated by your personal ability; the bottom line is that you must maintain your position. In other words you want to help the out facing person as much as you can but only as much as you can. You cannot sacrifice your precise center work in order to save the out facing person.

INSIDE CENTER

The inside center is most commonly leaving from inside the aircraft. This position has most of the keys in the pool. Because of this, he has most of the control over the pace of the skydive and is in the position to make critical judgments about how the dive will progress. We call this team member the quarter back of the skydive for just that reason. He must see all that is happening on the dive and know where his teammates head space is, in order for him to make correct adjustments about the pace and intensity of any given skydive. Although everyone is responsible to see and know these things, it is most important for him.

TAIL

The rear floater is commonly at the tail of most formations, for the same reasons the front floater is at the point. He will spend most of his dives facing toward the center of the formation. This will sometimes require him to have the same grips, usually cat grips, for the entire skydive. Again, this requires a specific set of skills unlike those of any other slot.

Seeing the keys and staying on pace, is something which requires extra effort from the tail. Where as the centers are in close and making the keys, and the point can easily feel the instant a formation is keyed, the tail has to look forward past bodies to see what is happening. The tail must plan where he is looking, to ensure that he sees the key. He must know who is responsible for the key and focus his attention there.

Separation is another issue for the rear floater. Since he will commonly have the same grips for many consecutive formations, it becomes important for him to focus on showing good separation. He must see the key, flash with large arms movement, and stay off grips for an appropriate amount of time. Because he often has the same grips from formation to formation, it would be easy for him to get off and on again rather quickly. He needs to take notice, during the briefing, of the length of movement his teammates have on the transitions where he has none. He wants to stay off the grips, as long as possible, getting on at the same time as his teammates. This will avoid potential busts where he is off and on again before a teammate, who is slightly behind, has gotten off the first formation. He should strive to see separation occur between everyone.

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Posted at http://www.mariosantos.com/ on December 22nd, 2001

ã 1998 – Jack Jefferies, Airspeed – All Rights Reserved

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Posted on June 8th, 2002 at

http://www.dropzone.com/safety/articles/UnderstandingYourSlot.shtml

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Posted on (Date Not Available) at

http://www.mariosantos.com/docs/understanding_your_slot.htm