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Due to the numerous graphic aspects included in this page, it may takes some time to load it completely. Thanks for your understanding! Hope you consider it a worthy delay... The configuration of the formations presented for the Blocks varies depending on these are Repeaters (no slots change from the 1st to the 2nd formation of the block), Center Switchers (center slots change from the 1st to the 2nd formation of the block), Mirror Image (the initial slots of the 1st formation of the block become a mirror image on the 2nd formation of the block) or Non Repeaters (there is a slots switch for two teammates of the same piece - front or back - from the 1st to the 2nd formation of the block). To simplify, let's consider a left door exit (Twin Otter) and present, in general, the blocks with two possibilities of execution: beginning and finishing in the "A Slots". Whenever that applies, will be presented other possibilities that can be either adopted, depending on the sequence's engineering. This remark applies mainly to the Blocks Center Switchers, Mirror Image and Non Repeaters, as for the Repeaters there aren't any slots switch. According to the jump engineering, it might occur situations where each of the following present blocks, are best performed by doing a Mirror Image relatively to each of the possibilities of execution, which won't be exhibited here to keep it simple. As a reference and whenever that information has been available to me, for each Block is shown its execution time. Being so, the information has been organized as follows: - Block execution time according to the technical level of the Team; - Block execution time according to the phase of the skydive. Regarding the technical level of the Team, three different levels have been adopted: World-Class Top Teams, Open and Advanced-Class Teams (known as AAA for the U.S.A. National Skydiving League) and Intermediate-Class Teams (known as AA and A for the U.S.A. National Skydiving League). Regarding the phase of the skydive, three different phases were chosen (On Exit, On the Hill and At Terminal), as they define those phases where the execution time of each Block present a different time dimension, with every Block being executed faster from the exit of the aircraft to terminal airspeed, by obvious reasons. Obviously, no Team performs always the same way and at the same speed, while executing each Block. So, its performance level is associated with a time range, where each Block execution time falls in 90 up to 100% of the times that very same Block is executed. The times referred were obtained from the observation of a considerable number of past (but recent) performances shown in videotape, with an accuracy measure of +/- 0.1" (one tenth of a second). The measure is made from the frame where it occurs the break of the 1st formation of the Block until the frame where the 2nd formation of that Block is completed. The exception for this occurs for the Block time "On Exit", situation where the clock starts counting as soon as the first Team member leaves the aircraft, stopping when the second point of the Block is completed. In such situations, the performance varies as well with the aircraft type (door or tailgate), as sometimes the "launched" formation doesn't correspond to the first formation of the Block but to a transition formation (for example, the use of a "Meeker" on exit for a page beginning with Block 01 or Block 13). Naturally, this varies a lot from Team to Team. For some Blocks there isn't any information available (N/A) and for some other Blocks the time range shown might not be as accurate as it should and I would like. This comes from the absence or from a short number of observations, being that, in such situations, the deviation measure error might be bigger than +/- 0.1". Obviously, the information made available isn't static (but dynamic), so I'm thanking in advance to those who might and would like to supply more accurate and current data, in order to update the data presented here, particularly in those situations where no data at all is provided (N/A). In this continuity plan, for the execution of the Blocks Non Repeaters we have opted by the following shared solution: For the Block 03 - Side Flake Opal - Turf there will be a slots switch in the front piece (Outside Center and Point). 4-Way Formation Skydiving IPC Dive Pool 2002 (Released on Jan 27th, 2002)
Randoms
Blocks (Click on the Block you wish to look at the details)
01 - Snowflake - Offset (Mirror Image) 02 - Sidebody Donut - Side Flaked Donut (Repeater) 03 - Side Flake Opal - Turf (Non Repeater) 04 - Monopod - Monopod (Repeater) 05 - Opal - Opal (Mirror Image) 06 - Stardian - Stardian (Repeater) 07 - Sidebuddies - Sidebuddies (Repeater) 08 - Canadian Tee - Canadian Tee (Repeater)
BLOCKS 01 - 08
01 - Snowflake - Offset (Mirror Image)
Possibility 1 - Start in the A Slots (On Exit or At Terminal)
INTER
Possibility 2 - End in the A Slots (On Exit or At Terminal)
INTER
Possibility 3 - End in the A Slots (On Exit or At Terminal, with Piece Partner change)
INTER
02 - Sidebody Donut - Side Flaked Donut (Repeater)
Start / End in the A Slots (On Exit or At Terminal)
INTER
Matrix FS (At Terminal)
03 - Side Flake Opal - Turf (Non Repeater) (slots switch for the front piece)
Possibility 1 - Start in the A Slots (At Terminal)
INTER
Arizona Airspeed Vertical (On the Hill)
Possibility 2 - End in the A Slots (On Exit or At Terminal)
INTER
Possibility 3 - End in the A Slots (At Terminal)
INTER
Arizona Airspeed Vertical (At Terminal)
Possibility 4 - End in the Mirror Image of the A Slots (On Exit or At Terminal)
INTER
04 - Monopod - Monopod (Repeater)
Start / End in the A Slots (On Exit or At Terminal)
INTER
Arizona Airspeed Vertical (At Terminal)
05 - Opal - Opal (Mirror Image)
Possibility 1 - Start in the A Slots (On Exit or At Terminal)
INTER
Arizona Airspeed Vertical (On Exit)
Arizona Airspeed Vertical (On the Hill)
Matrix FS (At Terminal)
Possibility 2 - End in the A Slots (On Exit or At Terminal)
INTER
Possibility 3 - Start in the A Slots (At Terminal)
INTER
Possibility 4 - End in the A Slots ( At Terminal)
INTER
06 - Stardian - Stardian (Repeater)
Possibility 1 - Start / End in the A Slots (On Exit or At Terminal)
INTER
Matrix FS (On Exit)
Matrix FS (On the Hill)
Possibility 2 - Start / End in Mirror Image of the the A Slots (On Exit or At Terminal)
INTER
07 - Sidebuddies - Sidebuddies (Repeater)
Possibility 1 - Start / End in the A Slots* (On Exit or At Terminal) * Possibility of execution from a "Meeker" type exit
INTER
Possibility 2 - Start / End in the A Slots* (On Exit or At Terminal) * Possibility of execution from a "Sidebody" type exit; At Terminal may follow a Random as of "Crank" type
INTER
Arizona Airspeed Vertical (On the Hill)
Arizona Airspeed Vertical (At Terminal)
Possibility 3 - Start / End in the A Slots* (On Exit or At Terminal) * Possibility of execution from a "Black Hole" type exit
INTER
Possibility 4 - Start / End in the A Slots (At Terminal)
INTER
Possibility 5 - Start / End in the A Slots ( At Terminal)
INTER
To have a look at all the details related with this Block, click on:
To directly access to any of the following items related with this Block, click on the respective icon:
08 - Canadian Tee - Canadian Tee (Repeater)
Possibility 1 - Start / End in the A Slots (On Exit or At Terminal), with the front piece turning clockwise
INTER
Matrix FS (At Terminal)
Possibility 2 - Start / End in the A Slots (On Exit or At Terminal), with the front piece turning counter-clockwise
INTER
Arizona Airspeed Vertical (At Terminal)
Home Personal Data Personal Interests Favorite Sites Financial Data News FS-4 Team "Matrix FS" Articles on FS Meteorology Foot Orienteering Photo Gallery Chat Room Forum Guest Book Miscellaneous This site was created on Aug 06th, 2000 and this page was last edited on 06/20/07 14:47:49 +0100
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